
Full Professor, University of Technology Sydney
My primary research area is Computer Graphics and Geometry Processing, with a focus on developing concepts and practical algorithms for creating and manipulating digital shape representations. My work spans mesh parametrization, surface abstraction and global optimization, with applications in the entertainment industry, digital fabrication, and architectural geometry.













































































QuadWild
Robust field-aligned global parametrization and quad mesh generation.

Parafashion
Computational pattern making from 3D garment models for digital fashion design.

LoopyCuts
Practical feature-preserving block decomposition for strongly hex-dominant meshing.

QuadMixer
Layout preserving blending of quadrilateral meshes for 3D modelling and animation.

HexaLab
Online WebGL viewer for hexahedral meshes, used as standard tool in academia for volumetric mesh visualization.

MeshLab
Open source system for processing and editing 3D triangular meshes. Over 3 million downloads worldwide.
My research has led to art installations and exhibitions combining geometry processing and art.
Building 11, University of Technology Sydney 81 Broadway, Ultimo NSW 2007, Australia